are you fucking kidding me

zanetheaiden:

Heh, I play the cello, I’ll bet this is an interesting article.

tru

Jesus fucking christ dont get me started on moving the damn thing

Pretty much…

They cause die

Yeah thats

Me. Thats me.

Motherfucker you wanna play

(x)

Ancient moon priestesses were called virgins. ‘Virgin’ meant not married, not belonging to a man - a woman who was ‘one-in-herself’. The very word derives from a Latin root meaning strength, force, skill; and was later applied to men: virle. Ishtar, Diana, Astarte, Isis were all all called virgin, which did not refer to sexual chastity, but sexual independence. And all great culture heroes of the past, mythic or historic, were said to be born of virgin mothers: Marduk, Gilgamesh, Buddha, Osiris, Dionysus, Genghis Khan, Jesus - they were all affirmed as sons of the Great Mother, of the Original One, their worldly power deriving from her. When the Hebrews used the word, and in the original Aramaic, it meant ‘maiden’ or ‘young woman’, with no connotations to sexual chastity. But later Christian translators could not conceive of the ‘Virgin Mary’ as a woman of independent sexuality, needless to say; they distorted the meaning into sexually pure, chaste, never touched.

Monica Sjoo, The Great Cosmic Mother: Rediscovering the Religion of the Earth   (via dilfcomplex)

(Source: ynannarising)

Are we living a life that is safe from harm?

Of course not. We never are. But that’s not the right question. The question is are we living a life that is worth the harm?

Cecil Gershwin Palmer (episode 46 - Parade Day)  (via dubiousculturalartifact)

(Source: harlequinngirlraven)

sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 

PLAY IT HERE

You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.

My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.

At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).

Then some of the other students began murmuring and questioning the point of the game after a few play throughs.

Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.

Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.

Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.

To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world.
Play it all the way through and see for yourself.

I think everyone needs to hear this